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nankin.zheng.* |
nankin.zheng.gatem.controller.GameInputEvent | ||
public static final int |
A_KEY |
4 |
public static final int |
B_KEY |
5 |
public static final int |
C_KEY |
6 |
public static final int |
D_KEY |
7 |
public static final int |
DOWN_KEY |
3 |
public static final int |
E_KEY |
8 |
public static final int |
F_KEY |
9 |
private static final int |
FLAG_NUM |
17 |
private static final int |
KEY_FLAG_NUM |
13 |
public static final int |
LEFT_CLICK |
13 |
public static final int |
LEFT_KEY |
0 |
public static final int |
MIDDLE_CLICK |
15 |
public static final int |
MOUSE_POSITION |
16 |
public static final int |
PAUSE_KEY |
12 |
public static final int |
RIGHT_CLICK |
14 |
public static final int |
RIGHT_KEY |
1 |
public static final int |
SELECT_KEY |
10 |
public static final int |
START_KEY |
11 |
public static final int |
UP_KEY |
2 |
nankin.zheng.gatem.model.GameScheduler | ||
public static final int |
CONTAINER_ACTIVE |
1 |
public static final int |
CONTAINER_NOT_ACTIVE |
2 |
public static final int |
GAME_EXIT |
1 |
public static final int |
GAME_FAIL |
8 |
public static final int |
GAME_OVER |
2 |
public static final int |
GAME_PASS |
7 |
public static final int |
GAME_PAUSE |
6 |
public static final int |
GAME_PREFACE |
3 |
public static final int |
GAME_RUNNING |
5 |
public static final int |
GAME_STAGE_INTRO |
4 |
nankin.zheng.gatem.util.Env | ||
public static final int |
DOWN |
-1 |
public static final int |
DOWN_LEFT |
-4 |
public static final int |
DOWN_RIGHT |
-3 |
public static final int |
LEFT |
2 |
public static final int |
RIGHT |
-2 |
public static final int |
STILL |
0 |
public static final int |
UP |
1 |
public static final int |
UP_LEFT |
3 |
public static final int |
UP_RIGHT |
4 |
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